[Note: Today we're received plenty of inquiries looking for
the "Super Bowl" article, so without further ado, we're
republishing it! The article first appeared online 1 year and 1 day
ago, just before Super Bowl XLI. While some things have changed
(FOX and not CBS is broadcasting this year), the article still
gives some insight into how the production of the TV experience is
accomplished.]
Steaming bodies in the snow. Bone-snapping tackles. The
stiff-arm.
These are the iconic images of pro football, and they're
low-tech in the extreme. While the game itself remains a contest of
brute strength, raw speed, and little red challenge beanbags, the
entire transmission infrastructure that brings the games into our
homes and plasters them on our televisions in HD is exactly the
opposite: millions of dollars of the most complicated broadcast
technology on the planet.
With the Midwest basking in the unseasonal glow of the Super
Bowl spotlight, it's a fitting time to take a closer look at the
tech that will power this Sunday's contest. In 2007, CBS covered
Super Bowl LXI, deployed a crew of hundreds to Miami to man the HD
cameras, run the first-down line, and show you the slowest of
slow-motion replays. FOX is doing the same for Super Bowl XLII in
Glendale, Arizona.
Here's a rundown of the equipment that will bring the game
home.
First and ten
Consider the humble yellow line, now a staple of football
broadcasts in the US. Companies like Princeton Video Image and
Sportvision have developed and marketed the technology so well that
it has a 98 percent approval rating from fans, and it's hard to
imagine football without it anymore.
The line is overlaid on the field to show how far each team has
to go for a first down. It's the kind of effect that is immediately
intuitive to viewers, and it looks like the sort of thing that
should be simple to generate. Just slap a graphic on the field and
be done with it, right? After all, networks have doing fancy
computer-generated graphics for years, so a line would seem to be
well within their capabilities.
Image courtesy of
Sportvision
But the tech is is actually quite advanced. For the line to
function properly, computers in the production truck must know
exactly where the various cameras are pointing, how far they are
zoomed in, and whether they are tilted at all. To make things
worse, football fields are not entirely level, and players are
constantly running back and forth across the line. In addition, the
computer model of the stadium needs to be so accurate that the line
can be projected within a foot or two of the official sideline
chains.
Making the system work requires several hours of pregame setup.
Sportvision, for instance, takes a laser surveying system out to
the center of the field, then uses it to precisely map elevations
and contours. This information is used to create a detailed stadium
model that is then passed to computers in the production truck. The
cameras on the field are equipped with specialized sensors that
measure pan, tilt, and zoom data so that the line can be properly
projected and kept in the correct perspective as the camera moves.
(This last requirement is also the reason why many replay angles do
not include the line; it only functions with sensor-equipped
cameras.)
Out in the truck, techs use color keying to paint the line only
on the field, not on the players. One palette tells the system what
colors it can paint on, while another palette includes
skin tones and uniform colors that cannot be painted on.
Another operator is responsible for manually entering the first
down yard line number whenever it changes, and the digital model of
the stadium is then used to draw the line in the right place.
Cablecam
While cameras have been omnipresent at NFL games for decades,
the "flying" overhead camera is a recent twist that enables
broadcasters to provide views directly from behind the quarterback
or from the middle of the defense—a view long-familar to fans of
EA's Madden and NCAA Football franchises.
Suspending a camera on guy wires doesn't sound particularly
difficult, but it's hard enough to require specialized winches,
gimbals, software—and Linux?
Cablecam is one of the best-known of these suspended camera
systems, and the company has provided equipment for both CBS and
Fox broadcasts. The system they offer for sports events is a
100-pound assembly with an HD camera, a gyroscopic assembly to keep
the camera level, and a fiber optic connection back to the control
booth. Two wires, arranged to form an X, are strung the length of
the field and then doubled back to their origin, where they are
connected to winches. The camera is controlled by an operator who
"flies" the camera around the field with a joystick while another
person controls the pan, zoom, and tilt of the camera.
A recent TV
Technology article identified the Super Bowl camera on the
Cablecam as the Sony HDC-F950, a $115,000, 3-CCD monster used only
by movie and TV pros (though a recent Panasonic statement announced
that Cablecam had just purchased a new Panasonic AK-HC1500G for use
with A-list sporting events).
Cablecam also announced a recent move to RTLinux from FSMLabs,
an OS designed for real-time, mission-critical applications.
"RTLinux was chosen for its reliability," said Cablecam head Jim
Rudnusky. "It keeps personnel safe and ensures that the camera
keeps flying when the game is on the air. The deterministic timing
available from RTLinux is crucial to achieving smooth motor motion
at high torque. The Cablecam application could not be achieved by
anything less than a hard real-time OS."
Image courtesy of FSMLabs
The camera's position is updated 200 times each second by the
Overdrive motion control software, which runs on RTLinux, and
control information is fed to a set of winches outside the stadium.
The winches are driven by 20hp motors that can spin up to 3,000rpm
and can position the camera anywhere in the field of play by
reeling in cable and playing it out. The system is now
sophisticated enough that an operator can fly the camera behind the
ball carrier on a kickoff and follow his return up the field, all
the way to endzone if necessary.